Move UI elements

Post Reply
Joel1
Posts: 13
Joined: Mon Sep 08, 2025 7:23 pm

Move UI elements

Post by Joel1 »

Hello,

As I'm waiting for my Anan G2 Ultra, I loaded and am playing with Thetis ( will also look at piHPSDR when I have the radio ). As far as Thetis goes, I want to move the various buttons and sliders around. I see how I can add containers and place various functions in them, but is there a way to move what is there by default? Or, start with a blank interface and put in what I want?

I looked in the manual, if it's there, I missed it.

Thanks
Joel
User avatar
w-u-2-o
Posts: 5999
Joined: Fri Mar 10, 2017 1:47 pm

Re: Move UI elements

Post by w-u-2-o »

You can change the skinning (theme) of the main UI, but the location and purpose of the buttons and controls on the main UI cannot be modified.
User avatar
KA5KKT
Posts: 162
Joined: Thu Aug 06, 2020 6:51 pm

Re: Move UI elements

Post by KA5KKT »

Joel1 wrote: Tue Sep 09, 2025 4:41 pm Hello,

As I'm waiting for my Anan G2 Ultra, I loaded and am playing with Thetis ( will also look at piHPSDR when I have the radio ). As far as Thetis goes, I want to move the various buttons and sliders around. I see how I can add containers and place various functions in them, but is there a way to move what is there by default? Or, start with a blank interface and put in what I want?

I looked in the manual, if it's there, I missed it.

Thanks
Joel
w-u-2-o wrote: Tue Sep 09, 2025 7:39 pm You can change the skinning (theme) of the main UI, but the location and purpose of the buttons and controls on the main UI cannot be modified.
While I've done some modifications of 'Skins,' the overall organization of the contents of the Console folders escapes me. Recently I've been looking for for the specific buttons for "CTUN" for RX1 and RX2 in order to recolor them (KA5KKT - SeaMoss, etc.) I can't seem to identify them. A manual with an overview of the various parts and pieces making up skins could prove useful.


In genertal, proceedures regardning Anan & Thetis described in this Anan Forum might be enhanced with the use of 'FlowChart' type diagrams to augment text and other supporting material.


Kind regards,
Dick - KA5KKT
Trucker
Posts: 468
Joined: Wed Nov 03, 2021 5:16 pm

Re: Move UI elements

Post by Trucker »

I am not where I can look. But, there is a setting where you can hide several of the different legacy button groups. Then, you can place your customized buttons wherever you want.
James
WD5GWY

Setup/Appearance/Legacy Items.
Joel1
Posts: 13
Joined: Mon Sep 08, 2025 7:23 pm

Re: Move UI elements

Post by Joel1 »

I did find where you can turn off many things, but without being able to move other things around, it does not get me to where I want to be.

Now I'm looking through the source code to see if I can find it. I can compile a working version of Thetis, so I will see what I can figure out.
Trucker
Posts: 468
Joined: Wed Nov 03, 2021 5:16 pm

Re: Move UI elements

Post by Trucker »

Sounds like you are going to have quite a challenge. I have not looked at the latest source code. But, I don't think that the different control groups are in containers where you can resize them or move them. If you haven't already done so, you might want to connect to Richie's Discord page. You might be able to get some idea from him on how difficult your idea might be to implement.
Good luck!
James
WD5GWY
K1LSB
Posts: 719
Joined: Wed Feb 05, 2020 5:25 pm

Re: Move UI elements

Post by K1LSB »

Joel,

Depending on which Thetis build you're running, some of the legacy control groups and items can be hidden and the spectral area can be expanded to the right and to the top

There are still some control groups that Richie hasn't created equivalent Container items for yet, so until then those items will physically remain where they've always been in the GUI.

Mark
Joel1
Posts: 13
Joined: Mon Sep 08, 2025 7:23 pm

Re: Move UI elements

Post by Joel1 »

I notice there are several things that are not implemented yet when doing containers. My ultimate wish would be to have all elements available and start with a blank workspace and build a UI anyway you want.

So far, things are keeping me interested.
User avatar
DH1KLM
Posts: 216
Joined: Fri Dec 29, 2017 10:36 pm
Location: Germany

Re: Move UI elements

Post by DH1KLM »

KA5KKT wrote: Tue Sep 09, 2025 9:51 pm Recently I've been looking for for the specific buttons for "CTUN" for RX1 and RX2 in order to recolor them (KA5KKT - SeaMoss, etc.) I can't seem to identify them.
If you are still looking for the CTUN graphics, there they are.

The CTUN files you are looking for are named as follows. Don't worry about the different names, it is what it is.

RX1 CTUN files:
ctun-rx1.jpg
ctun-rx1.jpg (27.59 KiB) Viewed 158 times
RX2 CTUN files:
ctun-rx2.jpg
ctun-rx2.jpg (13.53 KiB) Viewed 158 times
73 de Sigi / DH1KLM
User avatar
w-u-2-o
Posts: 5999
Joined: Fri Mar 10, 2017 1:47 pm

Re: Move UI elements

Post by w-u-2-o »

Joel1 wrote: Fri Sep 12, 2025 2:01 am I notice there are several things that are not implemented yet when doing containers. My ultimate wish would be to have all elements available and start with a blank workspace and build a UI anyway you want.

So far, things are keeping me interested.
The "container" UI system that Richie has implemented does what you want. Indeed, I believe it is ultimately Richie's intent to have the container system completely replace the legacy console UI.

If you place Thetis into "collapse" mode, and disable all the collapse mode display controls, you can effectively rely on a custom array of containers for a very large portion of displays and controls.

I know that Richie is working on a powerful macro button container instance. With this implemented, a full custom UI for all functions will be very close to reality. Then, with the addition of "skinning" or "themes" or whatever you want to call it for pre-configured container arrangements that people can design and share, Thetis can install with a default arrangement of a container-based UI, and people can go crazy making all sorts of variations.

Are you participating on Richie's Discord server?
User avatar
KA5KKT
Posts: 162
Joined: Thu Aug 06, 2020 6:51 pm

Re: Move UI elements

Post by KA5KKT »

DH1KLM wrote: Fri Sep 12, 2025 7:04 am
KA5KKT wrote: Tue Sep 09, 2025 9:51 pm Recently I've been looking for for the specific buttons for "CTUN" for RX1 and RX2 in order to recolor them (KA5KKT - SeaMoss, etc.) I can't seem to identify them.
If you are still looking for the CTUN graphics, there they are.

The CTUN files you are looking for are named as follows. Don't worry about the different names, it is what it is.

RX1 CTUN files:

ctun-rx1.jpg

RX2 CTUN files:

ctun-rx2.jpg

Thank you kindly, Sigi.
Joel1
Posts: 13
Joined: Mon Sep 08, 2025 7:23 pm

Re: Move UI elements

Post by Joel1 »

That will be great when he gets it done.

As far as Discord, no. That platform seems to irritate me. I was on it for a couple other things and finally dropped out. So, not a Discord fan.


w-u-2-o wrote: Fri Sep 12, 2025 2:37 pm
Joel1 wrote: Fri Sep 12, 2025 2:01 am I notice there are several things that are not implemented yet when doing containers. My ultimate wish would be to have all elements available and start with a blank workspace and build a UI anyway you want.

So far, things are keeping me interested.
The "container" UI system that Richie has implemented does what you want. Indeed, I believe it is ultimately Richie's intent to have the container system completely replace the legacy console UI.

If you place Thetis into "collapse" mode, and disable all the collapse mode display controls, you can effectively rely on a custom array of containers for a very large portion of displays and controls.

I know that Richie is working on a powerful macro button container instance. With this implemented, a full custom UI for all functions will be very close to reality. Then, with the addition of "skinning" or "themes" or whatever you want to call it for pre-configured container arrangements that people can design and share, Thetis can install with a default arrangement of a container-based UI, and people can go crazy making all sorts of variations.

Are you participating on Richie's Discord server?
User avatar
w-u-2-o
Posts: 5999
Joined: Fri Mar 10, 2017 1:47 pm

Re: Move UI elements

Post by w-u-2-o »

Yes, I don't care much for the Discord experience, either. However, if you want to be on the leading edge of Thetis development, that is definitely the place to hang out.

This link is good for seven days: https://discord.gg/UkG2hPCN
Post Reply

Return to “Thetis”