Move UI elements
Move UI elements
Hello,
As I'm waiting for my Anan G2 Ultra, I loaded and am playing with Thetis ( will also look at piHPSDR when I have the radio ). As far as Thetis goes, I want to move the various buttons and sliders around. I see how I can add containers and place various functions in them, but is there a way to move what is there by default? Or, start with a blank interface and put in what I want?
I looked in the manual, if it's there, I missed it.
Thanks
Joel
As I'm waiting for my Anan G2 Ultra, I loaded and am playing with Thetis ( will also look at piHPSDR when I have the radio ). As far as Thetis goes, I want to move the various buttons and sliders around. I see how I can add containers and place various functions in them, but is there a way to move what is there by default? Or, start with a blank interface and put in what I want?
I looked in the manual, if it's there, I missed it.
Thanks
Joel
Re: Move UI elements
You can change the skinning (theme) of the main UI, but the location and purpose of the buttons and controls on the main UI cannot be modified.
Re: Move UI elements
Joel1 wrote: Tue Sep 09, 2025 4:41 pm Hello,
As I'm waiting for my Anan G2 Ultra, I loaded and am playing with Thetis ( will also look at piHPSDR when I have the radio ). As far as Thetis goes, I want to move the various buttons and sliders around. I see how I can add containers and place various functions in them, but is there a way to move what is there by default? Or, start with a blank interface and put in what I want?
I looked in the manual, if it's there, I missed it.
Thanks
Joel
While I've done some modifications of 'Skins,' the overall organization of the contents of the Console folders escapes me. Recently I've been looking for for the specific buttons for "CTUN" for RX1 and RX2 in order to recolor them (KA5KKT - SeaMoss, etc.) I can't seem to identify them. A manual with an overview of the various parts and pieces making up skins could prove useful.w-u-2-o wrote: Tue Sep 09, 2025 7:39 pm You can change the skinning (theme) of the main UI, but the location and purpose of the buttons and controls on the main UI cannot be modified.
In genertal, proceedures regardning Anan & Thetis described in this Anan Forum might be enhanced with the use of 'FlowChart' type diagrams to augment text and other supporting material.
Kind regards,
Dick - KA5KKT
Re: Move UI elements
I am not where I can look. But, there is a setting where you can hide several of the different legacy button groups. Then, you can place your customized buttons wherever you want.
James
WD5GWY
Setup/Appearance/Legacy Items.
James
WD5GWY
Setup/Appearance/Legacy Items.
Re: Move UI elements
I did find where you can turn off many things, but without being able to move other things around, it does not get me to where I want to be.
Now I'm looking through the source code to see if I can find it. I can compile a working version of Thetis, so I will see what I can figure out.
Now I'm looking through the source code to see if I can find it. I can compile a working version of Thetis, so I will see what I can figure out.
Re: Move UI elements
Sounds like you are going to have quite a challenge. I have not looked at the latest source code. But, I don't think that the different control groups are in containers where you can resize them or move them. If you haven't already done so, you might want to connect to Richie's Discord page. You might be able to get some idea from him on how difficult your idea might be to implement.
Good luck!
James
WD5GWY
Good luck!
James
WD5GWY
Re: Move UI elements
Joel,
Depending on which Thetis build you're running, some of the legacy control groups and items can be hidden and the spectral area can be expanded to the right and to the top
There are still some control groups that Richie hasn't created equivalent Container items for yet, so until then those items will physically remain where they've always been in the GUI.
Mark
Depending on which Thetis build you're running, some of the legacy control groups and items can be hidden and the spectral area can be expanded to the right and to the top
There are still some control groups that Richie hasn't created equivalent Container items for yet, so until then those items will physically remain where they've always been in the GUI.
Mark
Re: Move UI elements
I notice there are several things that are not implemented yet when doing containers. My ultimate wish would be to have all elements available and start with a blank workspace and build a UI anyway you want.
So far, things are keeping me interested.
So far, things are keeping me interested.
Re: Move UI elements
If you are still looking for the CTUN graphics, there they are.KA5KKT wrote: Tue Sep 09, 2025 9:51 pm Recently I've been looking for for the specific buttons for "CTUN" for RX1 and RX2 in order to recolor them (KA5KKT - SeaMoss, etc.) I can't seem to identify them.
The CTUN files you are looking for are named as follows. Don't worry about the different names, it is what it is.
RX1 CTUN files:
RX2 CTUN files:
73 de Sigi / DH1KLM
Re: Move UI elements
The "container" UI system that Richie has implemented does what you want. Indeed, I believe it is ultimately Richie's intent to have the container system completely replace the legacy console UI.Joel1 wrote: Fri Sep 12, 2025 2:01 am I notice there are several things that are not implemented yet when doing containers. My ultimate wish would be to have all elements available and start with a blank workspace and build a UI anyway you want.
So far, things are keeping me interested.
If you place Thetis into "collapse" mode, and disable all the collapse mode display controls, you can effectively rely on a custom array of containers for a very large portion of displays and controls.
I know that Richie is working on a powerful macro button container instance. With this implemented, a full custom UI for all functions will be very close to reality. Then, with the addition of "skinning" or "themes" or whatever you want to call it for pre-configured container arrangements that people can design and share, Thetis can install with a default arrangement of a container-based UI, and people can go crazy making all sorts of variations.
Are you participating on Richie's Discord server?
Re: Move UI elements
DH1KLM wrote: Fri Sep 12, 2025 7:04 amIf you are still looking for the CTUN graphics, there they are.KA5KKT wrote: Tue Sep 09, 2025 9:51 pm Recently I've been looking for for the specific buttons for "CTUN" for RX1 and RX2 in order to recolor them (KA5KKT - SeaMoss, etc.) I can't seem to identify them.
The CTUN files you are looking for are named as follows. Don't worry about the different names, it is what it is.
RX1 CTUN files:
ctun-rx1.jpg
RX2 CTUN files:
ctun-rx2.jpg
Thank you kindly, Sigi.
Re: Move UI elements
That will be great when he gets it done.
As far as Discord, no. That platform seems to irritate me. I was on it for a couple other things and finally dropped out. So, not a Discord fan.
As far as Discord, no. That platform seems to irritate me. I was on it for a couple other things and finally dropped out. So, not a Discord fan.
w-u-2-o wrote: Fri Sep 12, 2025 2:37 pmThe "container" UI system that Richie has implemented does what you want. Indeed, I believe it is ultimately Richie's intent to have the container system completely replace the legacy console UI.Joel1 wrote: Fri Sep 12, 2025 2:01 am I notice there are several things that are not implemented yet when doing containers. My ultimate wish would be to have all elements available and start with a blank workspace and build a UI anyway you want.
So far, things are keeping me interested.
If you place Thetis into "collapse" mode, and disable all the collapse mode display controls, you can effectively rely on a custom array of containers for a very large portion of displays and controls.
I know that Richie is working on a powerful macro button container instance. With this implemented, a full custom UI for all functions will be very close to reality. Then, with the addition of "skinning" or "themes" or whatever you want to call it for pre-configured container arrangements that people can design and share, Thetis can install with a default arrangement of a container-based UI, and people can go crazy making all sorts of variations.
Are you participating on Richie's Discord server?
Re: Move UI elements
Yes, I don't care much for the Discord experience, either. However, if you want to be on the leading edge of Thetis development, that is definitely the place to hang out.
This link is good for seven days: https://discord.gg/UkG2hPCN
This link is good for seven days: https://discord.gg/UkG2hPCN